Challenges

Featured Challenge:
#64 — Kinematics

In this multi-part coding challenge, I demonstrate how to implement kinematics in Processing (Java).

mar 16, 2017

Kinematics

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1980s

Take a trip back in time and watch me attempt to build a 3D graphics engine in AppleSoft BASIC on a restored Apple II+ computer! Can I render a spinning cube?

AppleSoft BASIC 3D Cube

Take a trip back in time and let's learn all about GR (graphics) and HGR (high resolution graphics) in AppleSoft BASIC on a restored Apple II+ computer! Can we render a fractal tree?

AppleSoft Basic Fractal Tree

Take a trip back in time and let's code the Snake Game in AppleSoft BASIC on a restored Apple II+ computer! GOTO and GOSUB! Line numbers!

AppleSoft Basic Snake Game