Challenges

Featured Challenge:
#64 — Kinematics

In this multi-part coding challenge, I demonstrate how to implement kinematics in Processing (Java).

mar 16, 2017

Kinematics

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polar to Cartesian coordinates

Getting tied up in 3D Knots in Processing is loads of fun! Thank you to Paul Bourke for the helpful reference and formulae!

3D Knots

In this two part coding challenge, I use the p5.js library to create my own version of the classic Atari video game Asteroids!

Asteroids